I want to import FBX file from Mixamo into blender to render some animation but regardless of what settings I try the armature twists the model into unhuman positions. It functions proparly with the model so by reseting the rotation I can get the model with armature standing in Tpose but I cannot get any of the animations working because of the twisted position.
I also noticed that the animations are not realy animations, only frames that have the same values.
anybody running into this issue as well? or am I missing something important.
I can un-check the use pre/post rotations but that way I achive only the same as if I reset all the bone rotations. figure in T-pose with no animation attached.
thank you everyone I am trying to figure this out for quite some time already.sorry for the lack of knowledge if Im missing something obvious.