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I'm experimenting with blender cycles and there are a few things I have problems with/ I am not happy with the results.

One is creating a shiny plastic. I tried it on my own, because I found no help for this specific problem online.

My setting looks like this right now. blender cycle setting

the blend setting in layer weight is just guessing on my part

and this is what I'm trying to achieve.

shiny black latex suit

But I have no idea, how to make it better. Hope you can help.

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Here is a simple one with the Principled Shader. I added some slight roughness texture for realism (Maybe it use a touch more?). Also the lighting you choose will be a HUGE factor.

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I would just use the principled shader with zero roughness. The node set up you have should work just fine too. Not sure what you dont like about it.

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  • $\begingroup$ I didn't like the highlights in my setting. but might have been lighting. and thanks for your answer $\endgroup$ – Mad_Jackal May 16 '18 at 19:01

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