I am trying to bake a normal map for this object but it isn't working. I am basically trying to add dust to an object by just accessing the blue values (the values that are upward facing on the normal map so that I can add dust just to the top of the model) through a separate RGB node once I have a normal map as shown in this picture:
I am not trying bake from high poly, to low poly, rather just trying to create a normal map for the object itself. I included the UV unwrap I did and the image that comes out after I bake is completely blue which would suggest that my model is at the same angle as the normal map that's trying to be created but that's impossible because of how spherical my object is. Any thoughts?