I'm hoping for some solid advice on how people sort out their topologies like they do on turbo squid.
For example on the image below (top) is a model I made a couple of years ago with some quite frankly hideous topology. The image below that (bottom) is just a random boat I saw on turbo squid with some absolutely top notch beautiful topology.
How is this done? Is this purely done from being tidy at the start of building or is this using another program such as meshlab / modifications in blender itself?
How would you go about creating something like this?