Hi all, I'm super new to Blendr (as in, day one) and I'm trying to edit a pre-existing mesh. I've managed to get through quite a bit of the learning curve but I can not seem to get rid of the two black triangles pictured here. I've tried going through so much of the forum for similar issues but so much terminology is brand new as well --
Long story short, can anyone give me a tip on what I'm looking at and how to fix it? Thanks in advance.
Often times faces appear darker if their normals are flipped. In computer games these faces are usually not rendered. Blender however makes sure that they are and hints to the user that the normals are flipped. To test if it's a normal issue you should check enable backface culling in the 3D views properties panel
Your faces however seem pitch black thus this could imply a few things:
Faces are assigned to a material which is pitch black
Faces are mapped to a black/empty region in your texture
You're seeing the vertex colors assigned to the vertices.
aand then do
tris to quad. If the black stays it's definitely your texture. $\endgroup$