Hi all, I'm super new to Blendr (as in, day one) and I'm trying to edit a pre-existing mesh. I've managed to get through quite a bit of the learning curve but I can not seem to get rid of the two black triangles pictured here. I've tried going through so much of the forum for similar issues but so much terminology is brand new as well --
Long story short, can anyone give me a tip on what I'm looking at and how to fix it? Thanks in advance.
a
and then dospacebar
>tris to quad
. If the black stays it's definitely your texture. $\endgroup$