0
$\begingroup$

I modeled some logs that together compose a wall. I modeled one and texturized it, then applied an array modifier. Problem is that they all look the same. is there a way to randomize the texture coordinates on each of them? Or am I forced to copy and paste them "manually" and avoid the array modifier?

$\endgroup$
  • $\begingroup$ If you use UV coordinates they're going to be identical in all the meshes obviously. But you can often get away with using world space or object space coordinates. $\endgroup$ – kheetor May 9 '18 at 16:47
1
$\begingroup$

Quite late to answer, but this might help you out. https://www.youtube.com/watch?v=Q0YmpkUeVYg

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.