I am creating a scene in which an object with rigid body type active is following a path (constraint).
I wanted to test it (with the default cube) but the problem is that the plane is also a rigid body (passive) and I would like the cube to interact with it. But it seems like when using
follow path constraint, the rigid bodies do not interact with each other.
I followed the method provided by this answer and even got somewhat close to what I needed, but the problem is that I want the active rigid body to follow the path and still interact with the passive rigid body. I want the cube to follow the path till the end interacting with whatever comes in between. I am attaching my blend file here: