how to make a transparent cube so that my character walks inside a building or house and you can see the interior partially, where my character is walking ?
in the reference image i make a blender render with transparency
- the house is complete no have cuts
- the character is inside the house
- the cube is transparent
NOTE: Now ... I have a basic idea to start from, but I do not know if BGE accepts the same form that I use to render, since I use a Boolean Difference modifier, and I do not know completely if these modifiers can be applied to blender game engine
I have seen it in some YouTube videos but I do not know if it is in BGE, and I would like to know if I can do it, it would be great, in logic bricks please, preferably, I'm still a python brute, I have a hard time not thinking about c / c ++ reference Link reading