In all render passes that Blender Cycles support, which one are antialiased and which one is not by default. And, if possible, how can I turn all the anti-aliasing for all of them completely? I got know before that Mist passed is anti-aliasing, Z-buffer is not (correct me if I'm wrong).
Here are the list of the other render passes:
Diffuse Direct, Indirect, Color
Glossy Direct, Indirect, Color
Transmission Direct, Indirect, Color
Subsurface Direct, Indirect, Color