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In all render passes that Blender Cycles support, which one are antialiased and which one is not by default. And, if possible, how can I turn all the anti-aliasing for all of them completely? I got know before that Mist passed is anti-aliasing, Z-buffer is not (correct me if I'm wrong).

Here are the list of the other render passes:

Diffuse Direct, Indirect, Color

Glossy Direct, Indirect, Color

Transmission Direct, Indirect, Color

Subsurface Direct, Indirect, Color

Emission

Environment

Shadow

Ambient Occlusion

Normal

Vector

Object Index

Material Index

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  • $\begingroup$ What do you mean "turn them all off" ? Do you want to turn off anti-aliasing on it? $\endgroup$ – Crantisz May 8 '18 at 11:10
  • $\begingroup$ Sorry I wasn't clear. I mean to turn off anti-aliasing for all the passes (if they are on by default). $\endgroup$ – AugLe May 9 '18 at 11:58
  • $\begingroup$ For reference, I wrote an answer here about which passes are antialiased. blender.stackexchange.com/questions/67229/… The answer @Crantisz posted on this question is a good summary of how to bypass AA in Cycles. $\endgroup$ – JtheNinja May 9 '18 at 16:06
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You need to know, that there is nonstandard algorithm to get anti-aliasing in cycles instead normal render. Each pass in cycles also is an anti-aliasing pass too. Each pass specifies the color, shadow and antialiasing at same time:

enter image description here

And cycles has a setting to manipulate how far each pixel sample can deviate to get anti-aliasing:

enter image description here

Making the filter size value smaller will squeeze the samples more into the center. So there is no option to turn off anti-aliasing, but you can make filter size at minimum to get similar result:

enter image description here

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