I have been trying for a day to create something similar to the above. I need to repeat a small text on a UV sphere (ideally created by subdividing a cube and then converting to sphere for equal face size) 6-8 times uniformly distributed on the sphere.
A lot of the suggestions and tutorials suggest to create text and convert to mesh, then use something like boolean modifier on the sphere but that will create a high poly object. I want to create it using only texture. It would be best if the method allows for baking into a single image.
I have tried to first add a base material to sphere, then adding image texture to select faces only but because of scale perhaps the image of the text doesn't show. I created the texture as a simple png file.
I also tried to add Mapper with Texture coordinate in node editor, but I couldn't make that work either.