I have a really strange thing happening right now - I'm sure there's a reason for it, and it's almost certainly something I did when creating the model, but I really want to figure out a way to fix it..

off-center selection

I have this window I'm modelling for an architecture-style render I'm planning. The object is just the window, and everything else is behaving properly, but for this particular object, the selection/center point is way off to one side, and I don't know why.

What is going on, and how do I fix this?


Most likely you moved the geometry while in Edit mode, leaving the origin behind. Use the Origin option in the toolshelf (T) and ‘set origin to geometry’ to move it automatically back to the geometry.


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