Rotation gaps happened when exported blender models with Rotation 0 imported to Unity.
below image is thumb of 3D character after importing blender models into Unity.
We would like to keep Rotation 0 though import blender models into Unity. How do we solve this issue?
BTW, when export model at blender, checked "-Z forward" "Y up" "Apply Transform" on blender.
In addition, tried below url (addon module), but not fixed.