The squares would be falling in sequence and once at field level a chess part will emerge from it resizing from 0% to 100% (2) and (3).
So, here's my question:
I'm currently animating square by square and part by part. Is there an easier way? I was thinking maybe particles or solid bodies would help...
I've seen tutorials where you can model/animate a group of objects and then use particles to populate a world, but so far I've only seen random worlds, nothing as structured as a chess board (8x8 squares). If I use rigid bodies and let the squares fall all of them fall at once and once they hit the ground they bounce a bit so it does not look perfect.
What would you do? is this a 100% manual task?