So I'm trying to find a quick way to add random thickness, On the image below I don't want the selected faces to move on the Z-Axis.
However I do want these faces below to Move along the X and Y Axis or normals.
I was hoping to use vertex groups combined with a modifier but I couldn't get what I wanted with simple deform and vertex groups. I just want a quick and effective way to move faces along their normal's to add random thickness in selected areas.