I need view dependent normal output in cycles, is it possible to convert things somehow?
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$\begingroup$ You mean the camera texture coordinate: i.stack.imgur.com/R9lGm.png? $\endgroup$ – JakeD May 5 '18 at 16:32
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$\begingroup$ No, it's different thing gyazo.com/e2c6d922931432b5ca6c7351a0e1c924 $\endgroup$ – rustyMetalSkullGun May 5 '18 at 16:51
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$\begingroup$ I see, I'll leave it to someone who knows more about the theory behind the topic. $\endgroup$ – JakeD May 5 '18 at 16:54
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$\begingroup$ I was going to give this answer but someone else already has: blender.stackexchange.com/questions/69317/… $\endgroup$ – Robin Betts May 5 '18 at 17:34
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$\begingroup$ @RobinBetts Thanks! exactly what i needed $\endgroup$ – rustyMetalSkullGun May 5 '18 at 17:43
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