Let's we have this setup:
Sky is black for camera and textured for reflection:
And I want to remove sky from reflection on the ground like this:
And the way that I found is using a post processing nodes like this:
But there is a few disadvantages for this method:
- If I add lamps (any emission material) they are also subtracted.
- Cycles passes are not denoised. So, this method looks bad with build-in denosing.
Any outer way to achieve this task?