I'm trying to create an animation of two intertwined snakes. I would like to animate the snake first raising from the floor, then backing a little bit to take impulse and then follow a circular motion while intertwining with its mate.
So far I have used a curve for the snake to follow while reaching a stand position,the problem is animating the backing and intertwine following different curves.
Is there any way to assign different curves in different keys? Is there a better way to achieve this effect than following paths? I would like it to be as physically accurate as possible, I have tried mixing the curve with physics like cloth or softbody, although softbody might get a nice effect it is not yet what I'm trying to achieve.