I put together an armature for a four legged creature, but I had to make each leg armature separate. I now want to combine them into one armature. Is there an easy way to do this?

  • $\begingroup$ Do you want to keep the four legs for deformation of the mesh and have another one to control the movement? I guess you don't want to let the legs move synchronously (This wouldn't look like walking). Could you explain a bit more how it should move. $\endgroup$
    – stacker
    May 28, 2014 at 11:41

2 Answers 2

  1. Select all the leg armatures, in Object mode.
  2. Go to the Object menu, >> Join (or Ctrl + J).

That said, I hope you didn't weight paint anything yet, because if so, you may have to rename some of your bones' VGs.

  • 1
    $\begingroup$ This technique combines the formerly separate armature objects into a single armature object consisting of four discrete sets of bones. If your intent is to combine them into a single set of connected bones, you'll have to make the connections manually after you follow the procedure Mike described. $\endgroup$
    – brasshat
    Jul 24, 2015 at 18:20
  • $\begingroup$ Thanks @Mike Belanger. As usual the solution is super simple, hehe. You really saved my life :). Upvoteded. $\endgroup$
    – Paul Gonet
    Nov 26, 2015 at 23:01
  • $\begingroup$ How do you make the connections manually? I don't see an option in the "Bone" context -> "Relations" -> "Parent" to set the parent to a bone of another armature. $\endgroup$ Jan 13, 2020 at 22:11

You can combine the bones into a single armature using the method Mike outlined. But while the four leg armatures are all part of the same armature, they are not physically connected. To connect them together into a single entity, you will have to construct the desired connecting bones yourself.


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