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I tried watching and googleing almost everything. I can not find any tutorial how i correctly uv-mapping-texturing high poly sculpted mesh,maybe i should retopology first? I can not find any tutorial how i correctly uv-mapping-texturing high poly sculpted mesh,maybe i should retopology first?

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I think you should probably retopo.

I feel that it's much more difficult to unwrap a high poly mesh because edit mode for very complex models may be less responsive, and it will be more difficult to get a good selection of edges for adding seams since the geometry is so small and there are so many edges

you probably want to retopo for your own convenience, and if you need the extra detail, you can bake the high poly as a normal map for the low poly model

if you really need to sketch out a simple texture on a very high poly mesh, maybe you can use vertex paint? it won't be as detailed or look as nice as a real texture, but if you need to visualize something for planning it might be useful

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  • $\begingroup$ i think the best solution is that what you said ,bake it as normal map!if anyone has anyother solution please let me know! $\endgroup$ – daddycool May 3 '18 at 22:15

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