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I have a object that looks like this:enter image description here

But when I change the wiew angle it looks like this: enter image description here

How do I make it symmetric from both numpad1 and numpad3 wiew? (So it looks like st image from both sides (round)) I know that I am pretty bad with explaining.....

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Radial Simmetry

At the moment you are using only X simmetry. If you would like to sculpt the same thing in multiple directions, you should go for radial simmetry.

Just try to increase the number of Z iterations in the Simmetry panel:

enter image description here

You could also activate both X and Y simmetry to achieve a perfect mirroring on those axis too.

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