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An object consists of a single edge (two vertices). How can it be made visible when rendering? In other words, how can it be "solidified"?

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It can be converted into a curve ( Object Mode > AltC > Curve from Mesh ) and then have its bevel and profile modified in various ways

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  • $\begingroup$ Although, personally, I'd like to be able to cap its ends without having to assign a bevel object? $\endgroup$ May 2 '18 at 10:09
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Two different options:

Skin Modifier

Used a lot in combination with the subdivision surface modifier to generate a base mesh to sculpt on. It also has an option to generate a rig to modify the 'pose' in a later stage. enter image description here

Wireframe Modifier

The options in the modifier's panel are the closes to the Bevel modifier. This does the job, but personally I think you have less control over the generated volume.

enter image description here

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    $\begingroup$ Wireframe Modifier and Wireframe Node don't work in this case, they both need adjacent faces to work properly. $\endgroup$
    – thibsert
    May 2 '18 at 9:51

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