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I want to do 2D eyes that the mapping is being controlled by a bone, for this I'm using a driver

The problem is, the driver works but only on render view and not on material view

bad driver :c

As you can see the eye texture mapping does move on render view, I understand that this is because of the shading type, so if there was a way to make the material shading to work as it does on render mode, that'd be great

there must be some sort of setting or code I am missing

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