I have set up a particle system based on a group of people that I would like to face towards a target.
I know I can play with the rotation of the whole system and randomize, but global rotation doesn't quite work if the target were to be in the center of the particle system.
Also, I know that I can bake the particles and add a track-to-constraint, but baking thousands of high poly meshes would make the file unusable. So, looking to see if there is a way to keep the particle system and orient towards a target.
Here are the particle settings that I am using