So I wanna test the eevee render with the latest 2.8 version for mac, and when I tried to animate the objects it doesn't move according to the keyframes. Is that a bug that is yet to be fixed, or it's just because I did something wrong?

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closed as off-topic by Duarte Farrajota Ramos, Ray Mairlot, Scott Milner, cegaton, X-27 the fluffy unicorn May 3 '18 at 13:17

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    $\begingroup$ I'm afraid that you won't get support for 2.8 here until it becomes official. Its simply unfinished, so any answer will be outdated almost immediately. Sorry. Try twitter instead? $\endgroup$ – 3pointedit May 1 '18 at 12:34
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    $\begingroup$ I'm voting to close this question as off-topic because it is about experimental development software $\endgroup$ – Duarte Farrajota Ramos May 1 '18 at 12:49

I found that myself today. I went back to an older version of 2.8 to let me render some animation using Eevee (I had a build from the start of April I think). Cycles took 10 hours to render the frames. Eevee took 16 minutes.


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