Hopefully I'm asking this question correctly. Essentially I would like to animate a scene (baseball player hitting ball), add motion blur, and then animate a camera rotating around the player, but with only the ball blurred. In the final video composition, I want the motion blur applied to the ball to not be affected by the movement of the camera, but just the movement of the ball.
I want to capture this as if it were a still movement of an action scene, not something in motion. So I don't want the ball to actually move in the animation, just look blurred.
In real life I think you would stage a bunch of cameras around the scene and take a photo with all of them at the exact same moment, so when you string them together it looks like the camera is rotating around a single moment in time.
What would be the best way to pull off something like this?