I am trying to bevel an object like this:
However, when I hit CTRL+SHIFT+B to bevel, the following happens instead.
The convex corners bevel as expected, but the convex corners give me a weird result. How can I get the desired result in Blender?
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Close to this question
If you extrude your base shape and select the edges corresponding to the vertices you want to round, then you can bevel CtrlB the shape: