I am trying to bevel an object like this:
However, when I hit CTRL+SHIFT+B to bevel, the following happens instead.
The convex corners bevel as expected, but the convex corners give me a weird result. How can I get the desired result in Blender?
Close to this question
If you extrude your base shape and select the edges corresponding to the vertices you want to round, then you can bevel CtrlB the shape: