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I am making a hand on this model and for fingers, I want to scale individual faces of the fingers without moving those faces.

When I try to scale them I got the following results...before scaling

They Moved closer

Instead of that effect, I want them to be scaled in place, without them moving closer.

So is there any shortcut key or other solution?

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  • $\begingroup$ Set the pivot point to individual origins (you find that on the bottom bar, the 2nd one on right of the mode selection) $\endgroup$
    – lemon
    Apr 29, 2018 at 15:55

1 Answer 1

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Set the pivot point to individual origins.
You find that on the bottom bar, the 2nd one on right of the mode selection.

enter image description here

(Turned this into an answer from a comment by lemon, with explicit permission.)

Note:
In order to turn the cube in the picture into something similar to the hand in yours, use "Extrude individual" on the two selected faces (or your fingers).
Then scaling them by individual pivot point has the effect I think you want to achieve.

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