I've set up some directional movements for my main character; Right, left, up, down, up left, up right, down left, down right.
This works ok and I also want to use this information to trigger the movement of other objects within their own states. However, if I send a message 'ultrue' (upper left key has been pressed), then inside other objects' states that message is not recognised.
Is this even possible or should I use a property? If so, how?