First I click on my object, then I select the materials tab and I create a new material. Then I add a "image texture" in "node editor" and charge the png image, but I can't see it as a final result when I select "rendered" or "material" viewport.

Can you please tell me what am I missing?

enter image description here

  • 1
    $\begingroup$ Did you unwrap the mesh? $\endgroup$ – Mr Zak Apr 28 '18 at 15:31
  • $\begingroup$ Also try adding texture coordinates to the image texture vector node input. $\endgroup$ – Raul Arturo Gonzalez Apr 28 '18 at 15:57
  • $\begingroup$ And double check the faces of your mesh are assigned to the correct material $\endgroup$ – moarorleslie May 1 '18 at 20:18

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