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I have 3 exact same cubes. The difference is that one cube is rotated on the z-axis. I unwrapped all of them and marked the seams exact same, but the rotated one looks different. Here is a picture:

enter image description here

How can I get the same UV unwrap for all cubes? Thank you for helping!

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  • $\begingroup$ Rotation of the mesh by itself can't be the reason, there should be something else going on as well. If you can share the file on blend-exchange.giantcowfilms.com it would be easier to someone to reproduce this $\endgroup$ – Mr Zak Apr 28 '18 at 12:17
  • $\begingroup$ ok, I have uploaded it. $\endgroup$ – nobody_JH Apr 28 '18 at 12:30
  • $\begingroup$ Object has uneven scale; Blender most likely warned you about that in the Info editor (top bar in default screen layout). As scale is much smaller by X axis (what you see and unwrap doesn't) so the difference becomes more apparent once you rotate the mesh around world axes. Note that once applying UV map will change quite a bit $\endgroup$ – Mr Zak Apr 28 '18 at 12:55
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    $\begingroup$ Possible duplicate of Simple UV Mesh Unwrapping Scale issue $\endgroup$ – Mr Zak Apr 28 '18 at 12:55

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