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I have baked my high poly to my low poly using Cycles, but at the render results i cant get the right bumps.

Here is my low poly character

enter image description here

and my high poly character.

enter image description here

I applied the normal map and the base colour to the low poly and it worked fine,

enter image description here

but in render preview i get the following results, weird lines and weak bumping instead of my normal map bake sculpt.

enter image description here

nodes used

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Is there a way that i can get the right texture from my bake?

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