I have baked my high poly to my low poly using Cycles, but at the render results i cant get the right bumps.
Here is my low poly character
and my high poly character.
I applied the normal map and the base colour to the low poly and it worked fine,
but in render preview i get the following results, weird lines and weak bumping instead of my normal map bake sculpt.
nodes used
Is there a way that i can get the right texture from my bake?