4
$\begingroup$

Blender noob here again! I'm working on making a Swamp scene and I'm curious how I can make my water look murky/smokey. Would I need a smoke simulator in the system too? Or is it a materials thing? Any suggestions?

$\endgroup$
  • $\begingroup$ blender.stackexchange.com/questions/78504/… $\endgroup$ – Duarte Farrajota Ramos Apr 26 '18 at 17:33
  • $\begingroup$ It depends if its for an animation..If it is static, then i suggest using a dirty, green texture and making it the same roughness as the water, and placing it on top of the water, or in certain areas. $\endgroup$ – cgperfect Apr 26 '18 at 17:47
  • 1
    $\begingroup$ You'll be using a textured volumetric material for the material...the texture for this could be based on a smoke simulation or just a noise texture... $\endgroup$ – JakeD Apr 26 '18 at 18:21
  • $\begingroup$ youtu.be/Z_mqcwhaOwI $\endgroup$ – Dr. Farquaad Apr 26 '18 at 19:51
8
$\begingroup$

final

This method will be pretty hard for your hardware, but it's the only reasonable way (I can think of) to make it look good from any angle.

Any other method I've tried like using gradient to change Roughness, Transmission, mixing with other shader is looking similar from the side but they will not work looking from above.

It's really simple setup.

nodes

First of all you will need to use Separate XYZ to be able to create gradual transition between dirt and clear water.

Next you can use this separation to create water color change (not necessary) and use Principled or Glass shader for water itself.

Lastly add Volume Scatter and Absorption to make "dirt" inside your water. Multiply node will help with Density - higher value = denser dirt.

Don't forget to crank up Light Paths > Volume to something higher than 0. I've used 2 in this example.

enter image description here

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.