Maybe I'm just spoiled by Unity3D, but I would like to reposition and resize the Rigid Body Collision Object of an object in my scene. Is there currently an established method to accomplish this?
In Unity3D, you can adjust the x and y positions as well as the scale of the collision object. Adjusting the collision margin and collision shape do not produce the desired result in Blender 2.78. A thanka you.
*Updated Partially to my Satisfaction: I was able to change the position of the rigid body object relative to the collision object in edit mode which persisted into object mode. However, the ability to scale the collision object remains elusive. It does appear I accomplished one iteration of upscaling though.