I'm wondering how can I do a microscopic shader like in this picture. I tried to sculpt to simulate it, but its not satisfying. Any ideas?
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4$\begingroup$ Are you asking how to model it or how to build a shader for it? $\endgroup$– icYou520Apr 25, 2018 at 21:57
$\begingroup$ i have already a geometry. shader. $\endgroup$– Ricardo RuizApr 25, 2018 at 22:35
$\begingroup$ "not satisfying" is a hard thing to understand. Can you add an image of what you have so far? $\endgroup$– user1853Apr 25, 2018 at 22:41
1$\begingroup$ Related blender.stackexchange.com/questions/2577/… and blender.stackexchange.com/questions/23571/… $\endgroup$– Duarte Farrajota Ramos ♦Apr 25, 2018 at 22:41
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