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enter image description here if anybody can help me with lighting and settings to get something like the image. Thanks

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    $\begingroup$ Welcome to Blender.SE, Could you specify what render engine you are using? Looks like it could works with a single light source (maybe two...) rightly placed over the subject. What's going wrong? Could you show a picture of your best result? It would be easier to guide you from there. $\endgroup$ – Carlo Apr 25 '18 at 14:04
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Basic setup

First, make the world background black, then add a single light because in your image there is no light whatsoever in the shadows.

Position/Orientation

The position of the light will depend on the type you will use, e.g., for a sun lamp the position doesn't matter. Approximate orientation can be determined by examining the shadows and highlights on the chin and hair regions. See in this picture how the shadow around the chin (relatively smoothly curving surface) is left of the center of his chin and the highlights in his hair extend to the right of the midline through his face.

enter image description here

Example 1

In this case, I used a single area lamp with a size of 1. You can see that with the more finely detailed model due to texturing, the lighting looks better than in the next example because of the finer shadows.

enter image description here

Example 2

In this case, I used a sun lamp, but of course, you could also use a spot, point, area, or even a mesh light.

enter image description here

Extras

  1. You can adjust the lamp size to change the how blurred or scattered the shadows are.
  2. If you want any ambient light to show on your object (which is not in your picture), you can change the strength of the world background based on if a ray is coming from the camera.

enter image description here

  1. If you want more photorealistic light behavior, get Filmic.

The models that I showed in the demos are available on Blend Swap here and here. You can download the rendering setup for the skull project that I edited here:

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Keeping in mind that light travels in a straight line. If you study the shadows there are clues as to how to recreate the lighting.

In the reference image the shadows are black = One light source. The angle of the shadows reveal the light is slightly up and to the back of the subject. The shadow edges are hard which means the light source is either a spot light or small.

EDIT: A little more on light source relative to shadows.There are two major factors in the light source that effect the resulting shadow. It's size and distance from the subject. Light sources that are smaller and/or further away yield a shadow with a "harder" edge. Conversely, light sources that are larger and/or closer to the subject yield "softer" shadow edges.

Light set up

enter image description here

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  • $\begingroup$ If you feel Its solved please mark my early answer as solved... smiles $\endgroup$ – Dontwalk Apr 26 '18 at 6:59

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