So I made a model (of hair) using entirely bezier curves and a circle (using this tutorial) and plan to import it into Secondlife. All's fine and well, but I noticed I might need to use the decimate modifier to get rid of some of those extra vertices and transport it.
However, you can't do that with curves, so I looked up how to convert curves into mesh and, low and behold, somehow none of the commands work. When I looked up 'covert' in the Object menu, both of the options (Mesh to Curve and Curve to Mesh respectively) are greyed out and I can't click 'em.
I've tried with and without the bevel taper objects selected, with and without the entire head of hair grouped together. When I select a few chunks of hair at a time, it lets me convert.
What's happened? Thank you!