Here is the thing, I'm currently working on a project for my internship. It is about an interactive boatride which there are multiple atributes that te boat stops at. After you completed a level the boat starts to float on further into the game.
Right now I am working on the Proof of concept. The technical part. The levels work. The buttons work, but there is just one thing I can't seem to figure out.
The orange cylinder with the blue square has an "always sensor to a action actuator" that , when playing the game, keeps spinning in one direction. To show that the action changes I made another animation where the cylinder is turning into the other direction.
So here is the problem. When you click on the monkey, it sends multiple messages to different objects. All of them work just fine but the action on the cylinder does not change. This is the current logic i provided to the cylinder. Because of the past failures, I have erased the message sensor.
I have got 2 actions for the cylinder (one activated by an "always sensor")
There is a button which sends out a message once clicked
Is there a way to make this work properly?
If there is any information missing reguarding this problem please let me know. I will gladly expand my explanation of my current problem.