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Image1 I use the dynamic paint - brush, for the wheel

image2 and the dynamic paint - canvas for the plane with displacement

This is the preview render This is the preview render animation of the tracks

it looks fine,

And this is the final render and This is the final render in the same frame of the animation.

So why the final render just appears like a flat plane like that? I need some help here, thanks

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  • $\begingroup$ Please use the edit link at the bottom of your question (i.stack.imgur.com/lXFuK.png) and add more information on how you set up your project and how you are creating the displacement. $\endgroup$
    – user1853
    Apr 24, 2018 at 15:45
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    $\begingroup$ Did you bake the dynamic paint? $\endgroup$
    – JakeD
    Apr 24, 2018 at 18:42
  • $\begingroup$ @JakeD No, I didn't, $\endgroup$ Apr 25, 2018 at 5:24

1 Answer 1

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You have Subsurf modifier with different settings for render and viewport:

enter image description here

So, then you hit render new plane generates and dynamic paint refreshes.

Set view subdivisions equal to render subdivisions.

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  • $\begingroup$ Ooooh Yes! it works, so if i use the subsurface, is it always need to set the view subdivision same as the render divisions, right? this help me a lot :))) thnks i need to learn more hehe :) $\endgroup$ Apr 25, 2018 at 11:44
  • $\begingroup$ @MuhammadFakhriHusaini no, not always. Only if it affects modifiers below in the stack $\endgroup$
    – Crantisz
    Apr 25, 2018 at 11:58
  • $\begingroup$ oh right, i see, thnks again :)) $\endgroup$ Apr 25, 2018 at 12:31

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