Image1 I use the dynamic paint - brush, for the wheel

image2 and the dynamic paint - canvas for the plane with displacement

This is the preview render This is the preview render animation of the tracks

it looks fine,

And this is the final render and This is the final render in the same frame of the animation.

So why the final render just appears like a flat plane like that? I need some help here, thanks

  • $\begingroup$ Please use the edit link at the bottom of your question (i.stack.imgur.com/lXFuK.png) and add more information on how you set up your project and how you are creating the displacement. $\endgroup$ – user1853 Apr 24 '18 at 15:45
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    $\begingroup$ Did you bake the dynamic paint? $\endgroup$ – JakeD Apr 24 '18 at 18:42
  • $\begingroup$ @JakeD No, I didn't, $\endgroup$ – Muhammad Fakhri Husaini Apr 25 '18 at 5:24

You have Subsurf modifier with different settings for render and viewport:

enter image description here

So, then you hit render new plane generates and dynamic paint refreshes.

Set view subdivisions equal to render subdivisions.

| improve this answer | |
  • $\begingroup$ Ooooh Yes! it works, so if i use the subsurface, is it always need to set the view subdivision same as the render divisions, right? this help me a lot :))) thnks i need to learn more hehe :) $\endgroup$ – Muhammad Fakhri Husaini Apr 25 '18 at 11:44
  • $\begingroup$ @MuhammadFakhriHusaini no, not always. Only if it affects modifiers below in the stack $\endgroup$ – Crantisz Apr 25 '18 at 11:58
  • $\begingroup$ oh right, i see, thnks again :)) $\endgroup$ – Muhammad Fakhri Husaini Apr 25 '18 at 12:31

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