As the title explains, I'm trying to sculpt some details into a rock and bake them into a normal map. However, whenever I hit bake and check the image, I can see the low poly mesh has been baked into the map along with the high poly mesh. I tried opening a new project and attempted to bake a small dent in a high poly sphere into a low poly one to see if it was just that project, but the same issue occurred. Am I missing something that's an easy overlook? I have Active to Selected checked and have selected the high poly first and then the low poly second. If I need to share some screenshots/blend files, just let me know!