I have been working on a lot of fire and water sims for a project.
The problem I am having is after baking the sims and then playing them back to see how it looks, the timeline gets "frozen" while it's loading the next frame.
Example: I have a fire sim that was baked out, then I hit play to see it in the viewport and after halfway through I realize I want to change some settings. However, when I hit Pause/Stop on the timeline it doesn't always register that I want to stop it because it is preparing the next frame. So it leads me in an endless loop not recognizing that I hit pause. I have to time it perfect when a frame is about to end, but this is frustrating because if I don't do it at the right time it hits play again.
Although ALT+A works a little better it still gives me a similar problem.
Anyone have a better way to cancel the timeline animation (like you can hit escape to cancel a render) and actually have it register the 1st time?