Ive used a seamless texture to make a brick wall, it is a square texture, and I've just scaled up the UV map beyond the image constraints in order to repeat the texture over the large plane, I'm now trying to bake the lighting etc. onto a texture, but instead of baking the entire plane, it bakes a small area
I've tried making the image texture im baking onto, the same proportion as the plane but it bakes a smaller area that looks stretched
is it just a problem i have with the UV mapping?