Okay. Super wierd.
I have a text object that I converted to a mesh, make it a fluid object and a cube as the domain.
I now get this wierd horizontal line when trying to render the simulation (bake the domain). ANY idea what could be causing this and how to fix it?
It randomly does it on some frames. Some frames it does not appear, others it just randomly plops in.
a) Can't find any recaculate normals button (even if in edit mode) for my text object (which I converted to a mesh), so can't do that. b) Tried decimating it - thought it worked, it didn't. c) No clue what else to do.
Any tips? Thanks!