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I have a pretty complex scene made up of 15 sapling trees (which are all duplicates of each other), each with leaves. Obviously this means I have really long render times. While rendering I noticed this "duplicates" data point: enter image description here which is always at 0%. How can I make my scene so that I can utilize duplicates to speed up rendering time?

Thank you for your help!

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  • $\begingroup$ Possible duplicate of: blender.stackexchange.com/questions/106163/… $\endgroup$
    – user55023
    Commented Apr 22, 2018 at 17:00
  • $\begingroup$ Thanks, but that's not my issue. I understand all of that. My question is how can I utilize whatever "duplicates" the arrow I'm pointing to indicates. I assume it would help my rendering time if it was more than 0%. :-) $\endgroup$
    – Microbob
    Commented Apr 24, 2018 at 20:26
  • $\begingroup$ if all the trees are the exactly same then you should duplicate them using Alt + D and not Ctrl + D, because Alt + D makes an exact duplicate without creating more mesh data, if you use Ctrl + D is like you have created another different object $\endgroup$
    – user55023
    Commented Apr 24, 2018 at 21:29

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