I have used the sapling tool to build a tree for myself. I would prefer not to convert the curve to a mesh to make life simpler if I want to modify it later.
I added a texture and adjusted the scaling so it looks correct with the 'Mapping' section of the 'Texture' tab. When I export the model as a .obj and load it in to opengl, the texture coordinates are all wrong, they are so distorted! I assume the scale factors I have set in the mapping section are not being accounted for in the exported file? What should I do?