A few weeks ago i’ve drawn a new character. Excited by her design i thought to make her in 3D. Before starting tho i noticed an issue. You see the body of the character have a special feature. Through her body, in fact, it’s possible to see some spheres, called Cores.

The cores inside my character's body So my issue is to recreate this same effect or something similar to it. I thought to create some spheres to put inside the model. But then i thought “How can i make them see though the model?” I thought about using the transparency with the Node editor or something like that, but then i would see the objects and the background behind her and, as you can see from the picture, you can’t see, for example, the back of her hair or the rest of the cloak. The only things you can see are the Cores and the Eyebrows.

  • 1
    $\begingroup$ Please use the edit link at the bottom of your question (i.stack.imgur.com/lXFuK.png) and add more information on how you set up your project. Add images that might help us understand your model, current material nodes and image textures. $\endgroup$
    – user1853
    Apr 20 '18 at 16:39
  • $\begingroup$ I didn't started the model neither the material nodes and textures yet. Before doing that i wanted to had ideas on how to create that particular effect. $\endgroup$
    – Fliren
    Apr 20 '18 at 16:48
  • $\begingroup$ It's hard to understand what you want. It seems to me that what you need is to create masks that control how the textures are mixed. The core principles are outlined here: blender.stackexchange.com/a/46447/1853 and blender.stackexchange.com/questions/104373/… $\endgroup$
    – user1853
    Apr 20 '18 at 16:52
  • $\begingroup$ I see, I'll take a look at the principles and see what i can do $\endgroup$
    – Fliren
    Apr 20 '18 at 16:53
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    $\begingroup$ Stack exchange doesn't really work well for theoretical questions. You should start making your model, and get back here when you have a concrete issue or hit a part you can't solve. $\endgroup$ Apr 20 '18 at 17:15

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