I have a path that consists of a cube primitive, using four modifiers to get the effect I want (sort of):
- Bevel
- Array
- Smooth
- Curve
For the material, the most important part is a bump-map driven by a noise node.
The problem is that the Smooth modifier seems to interfere with the bump-map. I really don't want the Smooth modifier to affect the material at all - its purpose is to get the path to follow the curve more gracefully.
In the image below, I have split the sample path into two sections: the first three slabs have smoothing turned on, and you can see that the path curves gracefully, but also notice the distortion of the material. In the last three slabs, the smoothing is turned off, the slabs are angular but the material is clear.
If you zoom into the image, the distortion on the first three slabs becomes more obvious.
Is there any way to either:
- Get the smooth modifier to smooth only the shape of the object; or
- Get a similar effect using something other than the Smooth modifier?