I'm told you cannot texture and object in Blender and then upload the textured object into Second Life.
My work flow is Object > Unwrap > UV Map to Photoshop for Textures > Assign UV Map to Object > Export to Collada, selecting SL/OpenSim Static > Upload to SL.
Of course, the textures do not follow. Am I missing a step?
If you can't upload a textured object, what is the use of the Operator Preset?
The other related issue is that when I upload an object to SL, in edit, I cannot select an individual face to apply a texture to. It applies the texture to the entire object, regardless of selecting "Select Face."
I have mapped, not mapped, mapped each individual face, textured, untextured. It always applies an texture to the entire object.