I made a calendar. I have .jpg texture that should be one page.
I just painted it with various colours because this is what it looks like in rendered view.
The only thing I change in material setup is the image texture. Does anyone know what is happening here? It seems like blender has problems reading the .jpg or something.
EDIT:
I did not post material setup, because it has nothing to with it 100%.
Blender clearly has some issues with .png and .jpg formats.
I continued on my project and I came across another problem. Now I have this image, which is .png
Material setup is THE SAME, just texture to diff shader. This is what it looks like in viewport.
UVs are just faces covering the whole picture, like this:
But render looks ok, so I have no idea what is happening, I can work around it obviously, but it's strange at least :). Render: