Is there a way to get a whole bunch of planes to mirror themselves along a single axis in game using logic bricks? I have my planes parented to the bones of my armature to make a 2D character and I want him to be facing left when I push ← and right when pushing → because it is a 2D game. Right now I have two copies of my character. One facing right and one left and I have it set up so that all the planes turn invisible when the opposite button is pushed which makes for a lot of logic bricks. Does that make sense? If they just mirrored along their net origin point on the z-axis in my case, that would be way easier. I will post a pic of my current situation when I get home if you need it.
You can scale the object with negative value along a single axis to get a mirror.
To do so, play an action with scale keyframes:
- frame 1: scale = (1,1,1)
- frame 2: scale = (-1,1,1) [depends on your mirror axis]
Hint: As this is no turning, you still will see the front side when flipping. This means you can keep Backface Culling enabled.